Spell
QuickFires of Doomsday
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Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
Fires of Doomsday — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 58 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Fires of Doomsday converts one spell into two Level 1 DARK Fiend tokens, which are effect-free, generic Level 1 material that still works if the spell is negated. Its score comes from that material role and from broad deck presence across 30 archetypes, not from its 0 ATK/DEF. The Normal Summon lock on the turn it is activated and the lack of any combo evidence keep the combo and deck-synergy axes modest.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Quick-Play in 91 of the sampled decks, with a large share of the attached partners as recurring support, but it is a non-searchable hand card (observed, deck data). |
| Combo & Conversion | 40 | Text gives two bodies with no board impact of their own and a Summon restriction; there are no recorded boards to confirm a larger line (inferred, description; combo data empty). |
| Resource Economy | 55 | One spell becomes two bodies, which is a modest net gain but no refuel or draw (inferred, description). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect (verified, description). |
| Material Utility | 75 | Two Level 1 DARK Fiend tokens with no effect, which stay usable as material even if the spell is negated (verified, description; inferred for the material use). |
| Resilience & Flexibility | 45 | The spell itself is vulnerable to standard spell negation, though the tokens are durable once made and it is played across many archetypes (inferred, description and deck data). |
| Deck-Building Efficiency | 65 | Average 1.38 copies per deck with 68 of 91 decks running a single copy; no garnets, but the Summon lock adds some restriction (observed, deck data; verified, description). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 59, Deck ≈ 58, Meta = provisional. Modifiers: Self-locking summon restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Two effect-free Level 1 DARK Fiend bodies for Level-based Synchro/Xyz material
- Broad deck presence across 30 archetypes with a strong recurring partner (Forbidden Droplet, 68% co-occurrence)
- Material value survives negation of the spell
Weaknesses
- Summon lock on the activation turn
- No searcher or recovery; the card must be drawn
- Zero interaction and no board impact on its own
Counters / choke points
- Standard spell negation on the activation
- Board-wipe or banish effects that remove the tokens
Best use
Level 1 material provider and body-generating extender in multi-archetype decks. Decks: Magical Musket, Branded, Wicked God, Archfiend. Suggested copies: 1.
Evidence & gaps
- Verified: Special Summons two Level 1 DARK Fiend tokens in Defense Position; Tokens cannot be Tributed unless for a DARK monster; Cannot Summon other monsters the turn it is activated (Normal Set allowed); 91 of the sampled decks run it across 30 archetypes
- Observed: Average 1.38 copies per deck; 68 of 91 decks run one copy; Forbidden Droplet co-occurs in 68.1% of its decks
- Inferred: Tokens are clean Level 1 material that works even if the spell is negated; Summon restriction is a real cost in the turn it is played
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






